| Linking
        EventsWhen designing levels with
        multiple moving events (clouds, platforms, pink rings, swinging grapes),
        you may need to synchronize their movement by linking the events in the
        Events Editor. When an linked event starts to function, the other events
        linked with it will also begin at the same time. This will synchronize
        the events. This concept will become clearer as you read through the
        examples below. 
          
            | The screen snap to the right is a section of a
              Jungle World level as seen in the Events Editor. There are three
              Horizontal Water Lilies which we would like to have move in the
              step pattern that you see here.   |     |  
          
            | This is what
              happens during game play - the water lilies are started at
              different times and their movement is not synchronized. We need to link the water
              lilies together in the Events Editor so that their movement is
              started at the same time and their relative positions will remain
              synchronized.  |     |  
          
            | In the Events Editor we
              changed to the Events Editor's Link Mode by pressing the 'I' key.
              It may be difficult to see in the screen snap to the right, but each
              event now has a maroon (sometimes green) line coming from it, ending
              in a small square.  |  |  First we clicked with the
              left mouse button on
              the leftmost water lily, dragged its square to a central location, and released
              the mouse button. Next we left clicked on the middle water lily, dragged
              its square on top of the first square, and released the mouse
              button. We did the same with the third water lily.  
          
            | Finally we
              clicked with the right mouse button on top of the leftmost water
              lily to
              activate the links and change the lines to yellow. To leave the Events
              Editor's Link Mode, we pressed the 'I' key again. The yellow
              lines are not visible in the normal Events Editor mode.
             |     |  
          
            | These are the water lilies
              now during game play (they are moving from right to left in the
              screen snap). The movement of the water lilies remains
              synchronized. |     |  
          
            |     |  | The screen snap
              to the left shows a grid of 10 vertically moving pink rings. To
              synchronize all of their movements, they were linked together.
              Since they all start their animated movement at the same time, all
              of the rings maintain the original grid spacing as they move.  
             |  
          
            | In the Image World pencils
              can be linked to create a "wave of pencils". First
              select the pencil called "Pencil Wall Going Up - First".
              Next place the desired number of pencils called "Pencil Wall
              Going Up - Suite" around the "First" pencil. Then
              link the the pencils together in the Events Editor as
              described above. |  |  |