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 Band LandCage Strategy Guide: Band Land

 

Bongo Hills

Music Level 1

Music Level 1

NotesThere is 1 Electoon cage on this level.

  • (1) Instead of going up when you reach the first recorder, drop down and get the ting. Follow the clouds to the left for a free life and a cage.

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Music Level 2

Music Level 2

There is 1 Electoon cage on this level.

  • Bongos Watch out on this level because things tend to drop very quickly from beneath your feet. Always be ready to quickly jump to the next cloud or bongo for safety.
  • Advance forward to the end of the first drum, then retrace your steps, jump over the gap with the cloud, and you will find a free life.Grasshopper
  • Grasshoppers can be extremely annoying. The secret to beating the grasshoppers is to move close to them, punch and then duck. When your fist comes back to you it will hit the grasshopper. Some of the grasshoppers are easy to get by - just jump over them!
  • (1) Jump over the exit sign at the end of the level. When you land on the left side of the sign, a cloud will appear off to the right side of the screen. Get on the cloud and it will take you to a cage.

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Music Level 3

Music Level 3

There is 1 Electoon cage on this level.Flying maraca

  • (1) The cage is above and to the left of the photographer.   Fly the first maraca up above the photographer, through the arrow made of tings, and jump onto the top of the drum. Then crawl to the left on the top of the drum. Flying the maraca to get to the top of the drum may take some practice. The key is to fly close to the sides of the drums on your way up.
  • At the second flying maraca, just after the photographer, don't get on it right away. Instead, fall beneath it. Continue going down until you find a life. Retrace your steps up.
  • There is another free life after the second photographer. You must defeat the grasshopper to get it.

 

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Music Level 4

Music Level 4

There are 2 Electoon cages on this level. You will not be able to reach the second cage until you get the helicopter power from Betilla the Fairy in Music Level 11.  There is a magician on this level.Eyes

  • The secret to this level is to pay attention to when the eyes on the drums blink, because lightening is sure to follow.
  • (1) At the entrance, take a big jump off the left side of the first drum. A cloud will appear leading you up to the cage. This jump is much easier after you get the power to run, which is given to you at the end of Mr. Stone's Peaks in Mountain Level 11.
  • (2) When you get the helicopter power from Betilla the Fairy, you can reach the second Electoon cage.Step Once you pass the upper level of drums shooting lightening at you, you will see a series of "steps" leading downwards, each with an Antitoon on it. Above these steps there is a flying hook. From the first step, use your running power (it is possible to reach this ring without the running power) to run and grab the hook. Then, swing once again to the right, and coast with the helicopter power to the Electoon cage.
  • After getting the cage, go under these "steps", crawl under the drum, and you will find a magician.
  • Just under where you found the cage, drop down onto the lone ting at the right side of the screen and you will find a hidden reserve of power-ups, tings, and a golden fist.
  • When you reach a series of drums throwing lightening at you that are arranged in a series of steps going up and then down (the ones near the exit just past the jumping Antitoons), stand on the tallest drum and jump to the left. A cloud will appear. Jump on the cloud and go left, fight the grasshopper, then walk all the way to the left side of the screen to trigger the free life.

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Music Level 5

Music Level 5

There is 1 Electoon cage on this level.

  • Maracas The brown maracas on this level can be very challenging. When you are on a maraca, jump from spinner to spinner in order to avoid the blue spikes in your path.
  • (1) At the entrance, go down on the first maracas but jump left onto the drum at the Elfbottom instead of continuing on the maracas to the right. Go up on the first cloud and shrink by touching the elf.  While still small, fall back down to where you got onto the cloud.  Go left through the narrow passage. Take the second ascending cloud and you will see a cage. After freeing the Electoons, get back on the first cloud and go up to the elf to return to normal size. Jump to the right of the elf and you will find yourself back at the entrance.
  • When you arrive at the photographer get your picture taken, but then instead of continuing to the right, jump back on the brown maracas and over to the platform on the left for three free lives.
  • At the exit, jump over the sign and fall down the right side of the drum. Go left and you will find a life. Retrace your steps to the right and be ready to jump quickly when the cloud appears to take you back up to the exit sign.

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Music Level 6

Music Level 6

There are no Electoon cages on this level.

  • Avoid touching the first red drummer by using the clouds to go above him.
  • To get past the second drummer you can ride the cloud between his knees.

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Allegro Presto

Music Level 7

Music Level 7

There are 3 Electoon cages on this level, but one of them you will not be able to reach until you acquire the power to run, which Betilla the Fairy gives you in Mountain Level 11.

  • At the entrance, jump to the left of the entrance sign for a power-up and glove. Return to the sign and carefully slide to the right, avoiding the sharp notes.
  • (1) When you finally reach the left side of the level again, instead of continuing down jump up to the small ice ledge above. Move right and you will find a cage.
  • (2) After getting the first cage, continue sliding down and to the right, until you about half way across the level.  Look down in the gap between the icy bars for the cage.
  • (3) With the power to run, you can also reach the remaining cage. Just after the point at the left side of the screen where you got the first cage, pick up a lot of speed by  pressing the run button, and jump up to an icy platform on the right side of the screen. There will be an arrow pointing up at the icy platform. When you finally make the jump to the platform, stop quickly because you can easily slide past the cage and fall off the right side! Be warned that this jump is very difficult.  It has been nicknamed the "Impossible Jump".

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Music Level 8

Music Level 8

TrumpetThere is 1 Electoon cage on this level.

  • Timing is everything when the trumpets blow you back and forth.
  • (1) After the photographer, instead of descending, climb up the small ice platforms to find a cage.
  • After getting the cage, take a running jump to the left and you will see a collection of free lives. (Actually, we've never been successful at getting any of the lives. Talib, another Rayman fan, has reported: "It is possible to get them, I have. All you need is the helicopter, and you just have to use the 2 trumpets in sequence; the one at the bottom and the one at the top. If you time the jump correctly, you get enough speed to jump through the ledges and helicopter over to the 4 lives.")
  • Once you've passed the photographer and begin going left again, you will pass more trumpets. After the third trumpet, stop and look up. On the ledge of ice above you there will be a free life.

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Music Level 9

Music Level 9

There are 2 Electoon cages on this level. There is a magician on this level.

  • Move toward the right, jump on the first small bongo, and then retrace your steps and you will find a free life.
  • The slippery ice platforms can be very dangerous to walk on.Icy bar One secret when jumping between icy platforms is to jump and grab on to the edges of the platforms. Rayman doesn't slide when he's hanging on an edge. You may find that you have more control if you move slowly across the icy platforms.
  • (1) After the photographer, jump on the two small ice platforms and then retrace your steps. A brown maracas will appear above. Ride it and you will be led to a cage.
  • (2) After the small ice platforms with the Antitoons, watch for an arrow of tings pointing down.drum  Go down and to the left of the drum for the cage.
  • Once you've reached the drum, jump off to the right onto the small icy platforms. You'll hear a noise which means that something has appeared. Go back to the left on the clouds to reach the magician.
  • At the end of the level, you will seem stuck because the exit panel is not in sight. Jump on the upper ice platform and a cloud will appear. Jump on the cloud and the exit sign will appear.

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Music Level 10

Music Level 10

Mr. SaxThere are no Electoon cages on this level.

  • After the photographer there is a free life just before you reach the drums with Mr. Sax.
  • This is the first time you will meet the second Boss of the game, Mr. Sax. When Mr. Sax blows false notes at you, punch them back into the hole in his horn.

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Music Level 11

Helicopter power There are no Electoon cages on this level.
  • Betilla the Fairy will give you the power to use your hair as a helicopter for short periods of time. Press the CTRL key while you are falling.
  • Jump down to the right of the exit sign for a free life.

Going back after you receive the power to helicopter

You can now go back to get some of the cages that you couldn't reach the first time through the level.

  • All of the cages you skipped in the Dream Forest levels can be reached once you have the power to grapple and helicopter.
  • You can now get the second cage in Music Level 4.

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Gong Heights

Music Level 12

Music Level 12

There are 5 Electoon cages on this level. You will not be able to reach two of the cages until you get the power to run, which Betilla the Fairy gives you in Mountain Level 11.

  •  MonkOn this level the Tibetan Monks can be very challenging.
  • (1) Jump on the clouds above the first Tibetan monk and a cage will appear near the entrance to the level.
  • (2) The second cage of Electoons is on top of the second of the three recorders at the beginning of the level. Go past the three recorders, and from the bouncy cloud jump onto the bongo that the Tibetan Monk is holding. Then, with the running power, jump left towards the group of tings on the third recorder. You will then be able to reach the Electoon cage.
  • (3) After punching the second cage, look up. There is a question mark made of tings. Jump up to get the tings and a cloud appears that will take you to the third cage. After getting the cage, use the disappearing clouds to descend, but you must return to the left or you will miss the next cage.
  • (4) When you see a series of four bouncy clouds underneath a group of tings, drop down beneath the clouds to find a photographer. Jump off the left side of the cloud with the photographer to get the lone ting and clouds will appear to catch you. The cage appears back on the cloud with the photographer.
  • (5) After the Tibetan Monk holding the blue balls, fight the Antitoons on top of the recorder.  Jump towards the next monk and the cage appears on top of the recorder you just left.

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Music Level 13

Music Level 13

There is 1 Electoon cage on this level.Cloud

  • (1) The only cage on this level can be found near the entrance.
  • The snow storm is lovely, but be prepared to jump quickly. The screen moves on this level!

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Mr. Sax's Hullabaloo

Music Level 14

Music Level 14

There are 6 Electoon cages on this level. You may find it easier to reach some of the cages after you get the power to run, which Betilla the Fairy gives you in Mountain Level 11.

  • At the beginning of the level go past the two elves. When you standing on the recorder just after them, look left for a free life.
  • (1)  Drop down on the right side of the second ice platform after the recorder to find the first cage.
  • At the far right side of the level, you will see a cage beneath you that's inaccessible for the moment. Take the icy steps going up.
  • (2) After your picture is taken by the photographer, you will begin a long downward slide. Pick up a lot of speed (be careful to duck underneath the notes) and run all the way into the wall on the far right side of the level (you will see some sparkling stars). If you picked up enough speed, a brown maracas will appear upon your impact with the wall. Ride it up for the cage you saw before but could not reach.elf
  • (3) While you are sliding down an icy ramp, you will touch an elf that will make you small.  Look for a golden glove on the ice platforms above you. Stop your slide and go up on the platforms. Clouds will appear leading you up to the cage. You may find it easier to touch an elf to return to normal size before you try to get the cage.
  • (4 - not circled on map above) After you get the third cage and are still small, go back to the main path and run quickly to the right. The elf will change you back to normal size. Jump at the edge of the icy bar and use your momentum to reach the disappearing clouds.  Follow the clouds to the right for the cage.
  • (5) Near the bottom left of the level, you will find a series of monks.  Stand on the drum of the last monk and run/helicopter to reach the ring to your left for the fifth cage.
  • Cymbols You can move from left to right on the cymbals, but when they start to vibrate, move to the middle and duck down. It's the only spot to avoid getting squashed.
  • (6) Grapple all the way up the flying rings next to the exit to find the last cage.

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Music Level 15

Music Level 15

There are no Electoon cages on this level.

  • NotePunch all of the false notes that you see into the hole in Mr. Sax.
  • When you are running away from Mr. Sax, keep punching all of the notes in your path. They will soar backwards and count as a hit on Mr. Sax.
  • At the end of the level there is a free life. Watch for a long trail of tings going down the right side of a drum. Jump down after the tings and be prepared to hit the life with your fist.

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Music Level 16

There are no Electoon cages on this level.

  • Now you have a chance for a one on one with Mr. Sax.
  • Keep punching all of the false notes back at Mr. Sax. Jump over the exploding notes that he throws at you.
 
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