Designing Jungle Levels
General Advice
The Jungle World is colorful tropical
rain forest. Of all of Rayman's worlds, it has the most elaborately detailed
background with trees, flowers, vines and plants. To complete the level you can add moving platforms, enemies and animated scenery using
the Events Editor. When you build a Jungle level, remember that the
background can participate in the game; for example, Rayman can climb
the vines or float on a fruit in the water.
For beginners, the detailed background
of the Jungle makes it one of the more difficult worlds to work with. It
is suggested that you keep your first Jungle level simple to get used
to using the complex background and events of the world.
In the Jungle World Rayman has
the special power to plant a magic seed that grow into a tall lily that he
can jump on. When Rayman is standing on a block which has been assigned
the Seed Type in the Mapper and the player presses the 'x' key or C-button on the joystick,
Rayman bends down and plants a seed which grows into a tall lily. The Seed Type is usually placed on blocks with little
mounds of dirt that are supposed to be the only logical places to
grow these plants. It is helpful to place two Seed Types next to each other to make
it easier for Rayman to find the right place to plant the seed. (For
more information on the Seed Type, see the section on Block
Types.) In
addition to assigning the blocks the Seed Types in the Mapper, you must also
turn on the "Seed Power" in the Mapper's Map Properties
box for the level. (See the section on Changing
Map Properties.)
Some suggestions for designing a
Jungle level:
- The Jungle is a tropical rain
forest - fill the background with trees, flowers and plants. In the
Events Editor you can complete your level by adding animated
flowers, mushrooms and butterflies.
- The Jungle is a realistic
world - avoid filling it with flat platforms for Rayman to walk on.
Create your platforms with hills and valleys.
- Consider filling the bottom of
the level with water. Rayman can float on plums in the water. When
Rayman falls into the water, there will be an animated sequence of
him drowning.
- Rayman can climb on the
hanging vines in the background. Never mix vines that have the
Climbing Type, which Rayman can climb, with those that Rayman can not climb.
(For more information, see the section on Block
Types.)
- When drawing side-by-side hanging vines,
don't make them all the same length. Vary the vines by adding
different combinations of leaves and stems.
- Instead of leaving the top of
the map empty, fill it with hanging leaves, blue fruit and vines.
Just be careful that the flat tops of these background items are not
visible when Rayman jumps or flies.
- Be careful - too much animation may slow down the
game!
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